Invisible  Cities



 


Invisible  Cities

Creative computing+physical computing

Educational project






The purpose of this project is to make students and audiences interested in the book Invisible cities through a game, also gain a better understanding of computational theory,  the tools I used was processing and makey makey physical computing board. Game part is a big condctive maze based on  cities in the book, and a screen for generating city shapes when palyer start the game, player can choose one track with a specific city shape to start game, if they deviate from the track, they lose the game and need to start over, if they reach the destination they will get an award of stamp with that city’s story and illustration. This is good approach for children education, visual and kinaesthetic movement are always a better way in terms of learning.